
Your soldiers can take a lot of damage without going down I lost more men who accidentally wandered off cliffs than I did to enemy fire.Wine and Liquor - Provided by Parcelle Wine. While Alpha Black Zero is supposed to be a tactical shooter, you don't really need to do much in the way of tactics I got through most missions simply by jogging - jogging - through them as one of the riflemen with the rest of the team in tow, taking out enemies as I saw them. You can jump into any of your five squad members' shoes at any time and issue orders to the other four, such as regroup, hold fire, rock out with covering fire, stay put, and so on. Other loadouts, stealth and heavy, tweak the inventory appropriately, but they hardly affect gameplay I got through the entire game using only the normal loadout. In the normal loadout, there's a pair of all-purpose riflemen with automatic weapons, a heavy machine gunner, a sniper, and a stealth operative with a silenced weapon.

You guide a covert-ops team of five soldiers, each with their own specialty. Sadly, little of the drama actually unfolds during missions, which might have made them more interesting. The best part of Alpha Black Zero is the plot, told mainly in cutscenes between the endlessly long missions. If you've played Hitman: Contracts, you'll know all about playing missions as flashbacks you'll also have played a much better game than this one. The missions you play are actually flashbacks of the events leading up to Hardlaw's alleged transgressions. You're dropped into the shoes of Lieutenant Kyle Hardlaw (who comes up with these names?), just in time for his court martial. Alpha Black Zero wants to be a futuristic, third-person, sci-fi version of Rainbow Six or Ghost Recon. This game should be called Alpha Black Marathon. And most of the time, you're unable to take a direct route to the waypoint because those damn giant hills are in the way, so you jog back and forth down endless valleys like winding your way through the lines at Disneyland, hoping that the next valley you turn down will be the last. You follow the waypoint marker on your HUD, but there's no data about how far away the waypoint is - your HUD only discloses its direction.

You lead your squad of tactical warriors through one valley after the next of mostly lifeless hills. The outdoor levels, of which there are many, are huge - stretching the Serious Sam engine (upon which the game is based) to its limit. Sadly, Alpha Black Zero is all about jogging.

So virtual jogging - endless trudging through hills and valleys in search of objectives that may or may not be just over the horizon - doesn't appeal to me. Personally, I hate jogging - I find it boring and tedious. You'll love Alpha Black Zero if you're into distance running.
